Tuscany feat. AstoundSound & TrueAudio
Based on the original “Tuscany" VR demo from Oculus VR, this special version of Tuscany showcases GenAudio’s “AstoundSound® 3D RTI", a groundbreaking positional 3D audio plugin integrated with the FMOD Studio interactive audio engine, — all powered using TrueAudio from AMD.
AMD TrueAudio technology is all about giving sound engineers the freedom to follow their imaginations and the capability to make their games sound as convincing as they look. TrueAudio enables dedicated digital signal processing (DSP) and is built into select AMD GPU and APU cores. Such dedicated audio processing horsepower is specifically for generating immersive soundscapes and saves CPU cycles that can be used for other game processing tasks such as AI and Physics.
AstoundSound is encode only and does not require custom ear/head matching or special decoding hardware – all that is needed to enjoy the true 3D audio experience is a stereo output using any pair of headphones or speakers. AstoundSound also enhances multi-channel gaming setups by providing elevation without the need for additional speakers. All gamers can enjoy unparalleled 3D audio, and significantly enhanced situational awareness, which improves player reaction time, without any complicated configuration or setup requirements.
Firelight Technologies FMOD Studio:
FMOD Studio is an audio content creation tool for games, with a focus on a ‘Pro Audio’ approach. It has an entirely new interface that will be more familiar to those using professional Digital Audio Workstations than existing audio tools and is loaded with new features.
Firelight Technologies and GenAudio recently announced a partnership to provide game developers seamless integration of the AstoundSound 3D RTI plugin for FMOD Studio which will be commercially released shortly after GDC 2014.
GenAudio also provides its 3D audio plugins for Audiokinetic Wwise.
Windows: 7 or 8, 2.0+ GHz processor.
NOTE: Audio output requires AMD R series video card or APU enabled with TrueAudio
1. Read the License -AstoundSound.txt end user license agreement
2. Locate the folder in the downloaded .zip folder titled “SBIN FILES for AMD folder”
3. Open the folder and place the three .sbin files in the folder in the following directory:
(if the folders do not exist, be sure to create them in the specified location C:\AMD\plugins)
4. Launch the 32 or 64 bit exe
Tuscany_FMOD_AstoundSound32 - TrueAudio
Tuscany_FMOD_AstoundSound64 - TrueAudio
To run the OculusUnityDemoScene (Win), ensure that your Rift is properly set up to work by referring to the Oculus SDK Overview Guide.
You must ensure that the Rift is set as the main display, or that it is duplicating the monitor which is set to main display.
In Windows 7/8, these settings can be found under Screen Resolution when you right click on desktop (in Windows XP, right click on desktop, click on 'Properties', and select the 'Settings' tab).
On Mac with multiple displays, open up System Preferences and then navigate to Hardware / Displays. From there, select Arrangment tab, and check 'Mirror Displays'.
When duplicating the displays it is recommended that you set the resolution to 1280 x 800 (the resolution of the Rift).
Run the OculusUnityDemoScene pre-built demo. If prompted with a display resolution dialog, hit the Play! button.
The demo will launch in full-screen mode (note: if you are duplicating monitors, you will be able to see the stereo image on your 2D display as well).
'Tuscany' courtesy of Oculus VR. Sound implementation by Firelight Technolgoies.
All Products and Product information are provided by the Product owners and are their responsibility. Please contact the Product Owner directly with respect to any returns, refunds or problems with your Product. Oculus of course will try to help, but does not take any responsibility for the Product or its performance on the Rift.