Titans of Space


This is v1.70c (updated on 11/11/2014), made for the DK2.

DK1 and monitor support are available as separate downloads at www.TitansOfSpaceVR.com.


Titans of Space™ is a short guided tour of a few planets and stars, the point of which is to give the player a sense of scale of just how big these planets and stars are compared to each other.
It's not meant to be realistic, but more on the surreal holographic side. Everything you see is initially shrunk down to 1 millionth of their actual size, which means Earth will appear to be a 12.7-meter-wide holographic ball, rather than the giant 12756km-wide ball of rock that it is.
Although the tour is on rails, you can proceed through it at your own pace. The controls are very simple as there are six things you can do during the tour:
  1. Look around
  2. Zoom in on things
  3. Read the info panel in front of you (sometimes multiple pages)
  4. Rotate a planet or moon (when applicable)
  5. Orbit a planet or moon (when applicable)
  6. Proceed to next tour stop whenever you're ready
This program supports several forms of input: Oculus Rift, keyboard, mouse, and various controllers. There is no more Razer Hydra support, as positional tracking is now provided by the DK2.
Once the tour is underway you don't actually need to use any input device (aside from the Rift) unless you wanted to zoom in on something. Most options can be configured using the Rift only.

There is a lot of information presented before the tour starts but you don't need to remember any of it. All of this information is accessible at any time during the tour, just hit the Escape key to cycle through the Help and Options menus.

Built with SDK, so this requires Oculus Runtime 0.4.2 or newer.

Titans of Space maintains a minimum of 250 FPS on an Nvidia Geforce GTX 680 (in VR), and 220 FPS on a Geforce GTX 660.

There are no quality settings to choose from -- the DK2 version uses a one-size-fits-all approach.

Untested on older hardware, but should perform fairly well on a system with a dedicated graphics card that is only a few years old.

This demo works best in "Direct HMD Access from Apps" mode, using the _DirectToRift.exe.

If you do run into any trouble getting it to run, additional setup notes and tips can be found here.



Other Audio:

  • Royal (@ freesound.org)
  • artifact (@ freesound.org)

Special Thanks:

  • Carlos Wilkes
  • Catlike Coding
  • Jasper Stocker
  • Nathan Grant
  • All Translators
  • All Space Agencies
  • John Van Vliet
  • Fridger Schrempp
  • Björn Jónsson
  • Phil Stooke
  • Runar Thorvaldsen
  • Sven Neuhaus
  • Oculus developer forum members
  • /r/oculus
  • and all others that were generous with their time and feedback

Legal Information

Free to use and distribute, but may not be used for commercial purposes without explicit permission from DrashVR LLC. "Titans of Space" is a trade mark owned by DrashVR, LLC.

Non-Commercial License:

  1. You agree not to charge "admission" or "cover charge" to play Titans of Space, either directly or indirectly. If you wish to profit off of it, either directly or indirectly, you agree to request a quote from DrashVR LLC and come to an agreement with DrashVR LLC that allows this.
  2. You agree not to conceal the fact that Titans of Space is created, developed, and is a copyright owned by DrashVR LLC.
  3. You agree not to conceal the fact that Titans of Space is a trade mark owned by DrashVR LLC.
If you have requests for customization to suit your particular needs, please email support@drashvr.com.

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All Products and Product information are provided by the Product owners and are their responsibility. Please contact the Product Owner directly with respect to any returns, refunds or problems with your Product. Oculus of course will try to help, but does not take any responsibility for the Product or its performance on the Rift.